Yu's Persona is a basic attacker and there to setup his combo game, while Yukari's Persona can be used for defense or pressure on the opponent. The attack buttons are basic and involve each character attacking with their weapon of choice (Kanji with the metal chair is the best).The Persona attacks add flavor to that, as each Persona operates differently. The game is played on four buttons: two attack buttons and two Persona buttons. Ultimax takes great care to differentiate each character - like Arc System Works' Guilty Gear and BlazBlue - but the emphasis is on their Persona. It's a great way to balance out the Persona-heavies and the pure fighters like Akihiko. Yukiko is heavily Persona-based, with more Persona cards to work with than the average character, so when she loses her Persona, it's gone for a good while. Persona BreakĮach Persona can be taken out of the battle if they're attacked directly, and the time you're left without them is dependent on how Persona-heavy your character is. It's a cheap way to expand the cast, but it works. Most of these characters also include Shadow versions, which play more offensively and build SP more efficiently than their normal counterparts. Finally, there's the DLC characters: Marie, Margaret, and Tohru Adachi (who's free to download for launch week). Atlus and Arc System decided to give the smaller Persona 3 cast some love this time around: the existing cast is joined by Rise Kujikawa (who gets a big promotion during the story) from Persona 4, Junpei Iori, Yukai Takeba, and Ken Amada from Persona 3, and the all-new, mysterious badass Sho Minazuki. From the previous game, you have Yu Narukami, Yosuke Haramaru, Chie Satonaka, Yukiko Amagi, Kanji Tatsumi, Naoto Shirogane, and Teddy on the Persona 4 side, Aigis, Mitsuru Kirijo, Akihiko Sanada, and Elizabeth from Persona 3, and Labrys from Persona 4 Arena. If you've played Persona 4 Arena, all of your (re-balanced) favorites are here with some brand-new editions. It just tells the story and you fight sometimes, meaning it can definitely drag at points. Story Mode is awesome if you're a Persona fan, but there are no branching choices here. It's great if you're deep into Persona lore, but not the best fighting game player. This means you can sit back and watch the tale unfold without worrying about your fighting prowess. It's still a pretty lengthy part of the game and if you're a story fan, Atlus and Arc System Works offer the ability to let the computer play the fighting game sequences for you. While Persona 4 Arena split its story into character-specific lines, Ultimax's story goes in a different direction and hops back and forth between characters. There's also the recap Episode P4A and the all-new Episode Adachi available as downloadable content. The story is told in two chapters available in the game at launch: Episode P4 and Episode P3. Unfortunately, choosing Japanese voices for fights leads to some mental whiplash in the Story Mode. On the bright side, Atlus did a decent job casting each character. While you can choose between Japanese and English voices during fights, the Story Mode is entirely in English. One problem for you hardcore Japanese fans. ![]() It up to Yu Narukami and friends to beat their Shadow shelves and figure out what's going on. The foe behind the events of the first game is revealed and he's captured the Shadow Operatives (the Persona 3 characters) who helped out in the last mess. This mist brings with it the tower of Tartarus and all the properties of the Midnight Channel, allowing the team to summon their Personas in the real world. The Persona 4 Investigation Team is enjoying life without The Midnight Channel when their town is engulfed in a red mist. ![]() Ultimax continues that plot with the same presentation: visual novel dialog scenes with amazing character art, animated cutscenes, and a story that you peel like an onion. It felt like Atlus knew what its fans were looking for and tried to provide it even within the confines of a fighting game. It had a plot that actually fit into Persona continuity directly after the events of Persona 4: The Golden, with a full visual novel-style presentation to tell its tale. The first P4A was one of the few fighting games with an equal emphasis on story. Persona 4 Arena Ultimax (Ultra Suplex Hold in Japan) actually picks up right where the first game left off. That means hot, hand-drawn 2D fighting action with all your favorite characters from Persona 3 and Persona 4, with a few new characters to boot. Persona 4 Arena Ultimax is the follow up to Persona 4 Arena, the fighting game based in Atlus' Shin Megami Tensei: Persona universe developed by Guilty Gear dev Arc System Works. So we come to the sequel to a game I never expected to exist.
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